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[Standard|iOS] Directional light appears with artifacts on object with t...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on quads or 1. Create new project 2. Create standard shader, set... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Notice that the 'Small' image is not fitted to the 'Big Co... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
[Lightmapping] After building project with Continuous Baking on, lightma...
Steps to reproduce: 1. Open attached project 2. Open scene "Level_0" which is in folder "_Scenes" 3. Notice that tab "Lighting" has ... Read more
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Notice the extremely shiny object 3. Switch rendering path ... Read more
Camera Depth Normals Texture returns incorrect information
How to reproduce: 1. Open attached project 2. Open scene Scenes/Testing1.unity - Scene contains a few cubes all configured with di... Read more
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps: 1) Open attached project 2) Open scene 'client' 3) Editor crashes Additional information: From the editor log I can se... Read more
Scene view is still tinted in play mode when Navigation window is on
1. Set a clearly visible Playmode Tint colour 2. Set '2 by 3' layout 3. Enter play mode 4. Observe that if the Navigation or Occlusi... Read more
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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