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"Only directional lights have shadows in forward rendering" appears when...
To reproduce:1. Open "project 30"2. Open scene "test 1"3. Select Main Camera and change the rendering path to vertex lit4. Select th... Read more
Directional light creates weird shadow patterns
To reproduce:1. Open "New Unity Project 30"2. Open scene test3. Notice the weird shadow patterns on the plane from the directional l... Read more
Undoing changes to layer (in Animation Controller) results in double undo
Repro steps:1. Add some Parameters,2. Add a new layer3. Make changes to the layer - check some boxes, chenge weight value4. Try undo... Read more
Missing page in the docs
Steps to reproduce : - go to the following page http://docs.unity3d.com/Documentation/Manual/gui-Layout.html and notice that the pag... Read more
Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps:1. Assign the spine bone to the wrong bone - on the list of bones2. Press Ctrl Z - the change is undone3. Assign the spi... Read more
[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...
You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field