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[Android] [Quest] Video freezes after the first frame when ran on Quest
Reproduction steps:1. Open the attached project "ReproProj" with the Android platform selected2. Open the “/Assets/Scenes/SampleScen... Read more
Lighting is not working when one of the Entities is very far away
Reproduction steps:1. Open the attached project “RenderBug”2. Open the “Assets/OutdoorsScene” Scene3. In the Hierarchy window enable... Read more
Old style buttons are shown in the Nodes when using the Visual Effect Graph
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Add a new Visual Effect Graph3. In the Visual Effec... Read more
“UnityException: Could not find the requested Platform Texture Settings...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “TEXTURELOCATION” Texture3. Observe the... Read more
[HDRP] Error spam when assigning invalid custom material to a water comp...
If you assign an invalid custom material to a water component, the console will get sapmmed with errors similar to the following:{co... Read more
[RayTacing] enable_ray_tracing_shader_debug_symbols pragma doesn't inclu...
When using #pragma enable_ray_tracing_shader_debug_symbols in HLSL code, the pragma doesn't cause the shader source to be included i... Read more
Deadlock when building player in DOTS project
Bonfire has 100% freeze when building the player after clean import.Freeze was tracked down to Import Worker msg parsing during the ... Read more
Font size calculation is different for each letter when using UnityEngin...
How to reproduce:1. Open the attached project "mono-font-repro-project.zip"2. Select Assets/ReproScriptableObject.asset in the Proje... Read more
WebCamTexture.GetPixels32 returns black pixels when in WebGL Player
Reproduction steps:1. Open the “WebcamGetPixels32“ project2. Open the “Sample” scene3. Ensure a webcam device or a virtual camera is... Read more
Assertion failed on expression: 's_EditorSettings != NULL' when exiting ...
Assertion failed when running builds with -quit argument and using Accelerator with -cacheServerWaitForUploadCompletion: Assertion f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved