Search Issue Tracker
Fixed
Fixed in 7000.0.0a1
Votes
0
Found in
2023.2.0b4
2023.3.0a1
7000.0.0a1
Issue ID
UUM-46164
Regression
No
[RayTacing] enable_ray_tracing_shader_debug_symbols pragma doesn't include shader source into debug symbols
When using #pragma enable_ray_tracing_shader_debug_symbols in HLSL code, the pragma doesn't cause the shader source to be included into debug symbols.
How to reproduce (have a ray tracing ready GPU):
# Clone and open the project from [https://github.com/INedelcu/PathTracingDemo]
# Open RayGenerator.raytrace from Assets/Shaders and add #pragma enable_ray_tracing_shader_debug_symbols to the HLSL source.
# Build any of the scenes.
# Open the built player in PIX or NVIDIA NSIGHT.
# Notice that HLSL source code is not included and cannot be debugged. !WinPix_7HuTPuNehF.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 7000.0.0a1):
2024.1.0a1.git.main.11890046
Revision: main b56d7e63884d
Built: Fri, 27 Oct 2023 03:58:04 GMT