Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.1.17f1, 2023.2.0b13, 2023.3.0a10
Votes
1
Found in
2022.3.7f1
2023.1.9f1
2023.2.0b5
2023.3.0a3
Issue ID
UUM-46339
Regression
No
Lighting is not working when one of the Entities is very far away
Reproduction steps:
1. Open the attached project “RenderBug”
2. Open the “Assets/OutdoorsScene” Scene
3. In the Hierarchy window enable the “sub_scene” Sub Scene
4. Observe the Scene view
Expected result: The “sphere” GameObject is casting a shadow on the “Plane” GameObject
Actual result: All GameObjects are not casting any shadows
Reproducible with: 1.0.8 (2022.3.7f1), 1.0.14 (2022.3.7f1, 2023.1.9f1, 2023.2.0b5)
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
Note: If a simple GameObject is placed very far away it does not impact the lighting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
iamarugin
Sep 29, 2023 14:14
Please add this info to docs, so developers waste less time trying to make ECS work with large scale space simulators
iamarugin
Aug 16, 2023 13:51
Here is also releated forum topic: https://forum.unity.com/threads/case-in-48089-lightning-is-not-working-when-one-of-the-entities-is-very-far-away.1461887/
iamarugin
Aug 16, 2023 13:51
It also worked as expected on Entities and Hybrid renderer v0.50.