Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a10
Votes
1
Found in
2022.3.7f1
2023.1.9f1
2023.2.0b5
2023.3.0a3
Issue ID
UUM-46339
Regression
No
Lighting is not working when one of the Entities is very far away
Reproduction steps:
1. Open the attached project “RenderBug”
2. Open the “Assets/OutdoorsScene” Scene
3. In the Hierarchy window enable the “sub_scene” Sub Scene
4. Observe the Scene view
Expected result: The “sphere” GameObject is casting a shadow on the “Plane” GameObject
Actual result: All GameObjects are not casting any shadows
Reproducible with: 1.0.8 (2022.3.7f1), 1.0.14 (2022.3.7f1, 2023.1.9f1, 2023.2.0b5)
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
Note: If a simple GameObject is placed very far away it does not impact the lighting
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
iamarugin
Sep 29, 2023 14:14
Please add this info to docs, so developers waste less time trying to make ECS work with large scale space simulators
iamarugin
Aug 16, 2023 13:51
Here is also releated forum topic: https://forum.unity.com/threads/case-in-48089-lightning-is-not-working-when-one-of-the-entities-is-very-far-away.1461887/
iamarugin
Aug 16, 2023 13:51
It also worked as expected on Entities and Hybrid renderer v0.50.