Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.2.0b11, 2023.3.0a6
Votes
0
Found in
2022.3.9f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-46256
Regression
Yes
[HDRP] Error spam when assigning invalid custom material to a water component
If you assign an invalid custom material to a water component, the console will get sapmmed with errors similar to the following:
{code:java}
Trying to access pass -1, but material 'x' subshader (0) has only y valid passes.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) {code}
If you assign None or a generated water material, you don't get the error. Looks like a regression in 2023.2 (package version 16).
*Steps to reproduce:*
1. Open the attached project
2. Open Assets/OutdoorsScene.unity
3. Select the Ocean gameobject
4. In the Water Surface component under Appearance, open the Custom Material Object picker
5. Select any of the default materials
*Expected Result:*
The water isn't rendered but no errors appear in the console.
*Actual Result:*
The console is spammed with errors until the material is removed
Issue appears in 2023.2 using package version 16.x
Issue does not appear in 2023.1, 2022.3
Project and video attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment