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RenderGraph ContextData buffer leaks in IL2CPP when using Native Leak De...
How to reproduce:1. Open the attached "IN-113450" project2. Navigate to “File > Build Profiles”3. Select the Windows Platform4. C... Read more
Baked GI loaded by LoadScene call with Additive mode is not cleaned up w...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/BootScene.unity” Scene3. Enter the Play Mode4... Read more
The Graph Debug Information window does not display information and show...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effects Graph package Create a new... Read more
Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bioni...
Reproduction steps: 1. Open the attached project “ReproProject“2. Build the Player for Meta Quest3. Install the built .apk to the he... Read more
The Editor's Help menu still lists an old/retired website - "Unity Forum"
Reproduction steps:1. Create and open any project2. Navigate to the Help menu in the Editor3. Observe the available options Expected... Read more
Expanded Asset Preview Box moves/hides when creating new Asset in Projec...
Steps to reproduce:1. Create new Unity project using empty URP Template2. In Project window create Shader Graph Asset (Create > S... Read more
Selecting a Material for HDRP Decal Projector in the Inspector window sp...
Steps to reproduce:1. Open the attached “DecalProjectorErrors.zip” project from Google Drive link2. Select Decal Projector in the Hi... Read more
Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...
Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more
[WebGL][Android] Corrupt header when connecting via IP
Steps to reproduce:1. Open the “IN-112979” project2. Build And Run3. Host the build4. Open the build on the device5. In the browser,... Read more
Broken compute shaders propagate via the cache server
How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS