Search Issue Tracker
Fixed
Fixed in 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
1
Found in
2022.3.62f1
6000.0.55f1
6000.2.2f1
6000.3.0a6
Issue ID
UUM-116318
Regression
No
Baked GI loaded by LoadScene call with Additive mode is not cleaned up when unloading the Scene
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/BootScene.unity” Scene
3. Enter the Play Mode
4. Click the Button with the text “Load Sample Scene“
5. Observe that the Scene changes colors
6. Click the Button with the text “Load Additive Scene“
7. Observe that the Scene does not change color anymore
8. Click the Button with the text “Unload Additive Scene“
Expected result: Scene continues to change colors
Actual result: Scene does not change color
Reproducible with: 2022.3.62f1, 6000.0.55f1, 6000.2.2f1, 6000.3.0a6
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment