Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.54f1
6000.1.14f1
6000.2.0b12
6000.3.0a3
Issue ID
UUM-113047
Regression
No
The Graph Debug Information window does not display information and shows "Select a GameObject running this VFX" warning when the GameObject is already selected
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Visual Effects Graph package
- Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph)
- Select "Simple Loop" and press the Create button
- Double click the created Visual Effect Graph to open it in the Visual Effect Graph window
- Enable the Graph Debug Information in the Visual Effect Graph window by pressing the bug icon button
- Create a new Visual Effect GameObject (GameObject > Visual Effects > Visual Effect)
- Select the created Visual Effect Graph for the Asset Template property in the Inspector window
- Observe the Visual Effect Graph window
Actual results: The Graph Debug information shows a warning "Select a GameObject running this VFX" even when the GameObject is already selected
Expected results: The Graph Debug information does not show the "Select a GameObject running this VFX" warning since the GameObject is already selected
Reproducible with versions: 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Tested on (OS): Ubuntu 24.04, macOS Silicon Sequoia 15.5
Notes:
- Once the selected GameObject is deselected and selected again, the warning disappears and the Graph Debug Information displays information
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
Add comment