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Can't bake NavMesh while building Lighting
Reproducible on 5.0, 5.1, 5.2; Repro steps: 1. Create an empty 3D scene with a default terrain; 2. Paint something into the terrai... Read more
[Plugin] Unity editor fails to import some of the DLLs when importing a ...
Steps to reproduce: 1. Create new Unity project 2. Import the attached package 3. Notice the errors thrown in the console: Assets/... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press the 'Load Second Scene' button - Note how the b... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Press the button frequently and you'll hear that it cl... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project 2. Open scene "wheelColliderProblem" 3. Notice that game object "vehicle" has "Rigidbo... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce: 1. In a blank scene, create an empty game object. 2. Add Component > Event > Event System. 3. Press the button (Ad... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Notice that inside of the cube structure isn't lighted ... Read more
Crash deleting animation keyframes
To reproduce: 1. Open attached project 2. Open MoiGame 3. Press play 4. Search for mesh layer in hierarchy 5. Select one of the me... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce: 1. Open attached project 2. Build and Run windows standalone 3. Open Menu scene in editor 4. Select Player prefab and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects