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Duplicate

Votes

0

Found in

5.1.0f2

Issue ID

699269

Regression

Yes

UNET can't have multiple scripts deriving from NetworkBehaviour on same player prefab

Networking

-

To reproduce:
1. Open attached project
2. Build and Run windows standalone
3. Open Menu scene in editor
4. Select Player prefab and activate Player_PositionSync script
5. Press play
6. Click LAN Host (H) button
7. Click LAN Client (C) button in standalone build
8. Notice error in console

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