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Duplicate
Votes
0
Found in
5.1.0f2
Issue ID
699269
Regression
Yes
UNET can't have multiple scripts deriving from NetworkBehaviour on same player prefab
To reproduce:
1. Open attached project
2. Build and Run windows standalone
3. Open Menu scene in editor
4. Select Player prefab and activate Player_PositionSync script
5. Press play
6. Click LAN Host (H) button
7. Click LAN Client (C) button in standalone build
8. Notice error in console
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