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Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce: 1. Open attached project "scrollRectAndMask" 2. Open "repro" scene 3. Navigate Canvas>Panel>GameObject in hierar... Read more
[Editor] Compute shader extension/icon not shown whe creating a compute ...
To Reproduce: 1. In any project create a Compute Shader file ('Create/Shader/Compute Shader'). 2. Observe that unlike when creating... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
[LayoutGroup] Undoing parenting to layout group doesn't fully restore Re...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, expand canvas 4. Select "Image" and drop it onto... Read more
ScrollRect vibrates with small, world space UIs
Reproduction steps: 1. Open attached "scrollrect_repro" Unity project. 2. Open and play "ScrollRect-UnitysVersion" scene. 3. Press ... Read more
Floating window is not affected by monitor scale while context menu is
Steps to reproduce: 1. Open attached project and set editor layout to default 2. Set scale of one of the monitor's to 150% (the scal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated