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Graph display does not match actual animation when Quaternion Interpolat...
Steps to reproduce:1. Extract "CurveTest.zip" project which was sent by user2. Open "CurveTest" project and "Scene1" scene3. Open An... Read more
JsonUtility.FromJson crashes if type has a singular field where data con...
JsonUtility.FromJson will crash if the type specifies a singular (i.e. non-array/non-List<T>) field, but the JSON data for tha... Read more
Small offset when setting values of Rect Transform
Reproduction steps:-----------------------------1) Create a new project2) Create a UI Panel object3) In its Rect Transform set these... Read more
[WebGL] Potential huge memory leak
Steps to reproduce:1. Open attached project.2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch P... Read more
Application.targetFrameRate has no effect
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Run it4. Notice that framerate isn't around 10 although that's th... Read more
Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select Rotation GO and notice that it has Y rotatio... Read more
[NVAPI_Thunk] Editor crash with UI button element
Pressing play, editor crashes with such stack trace: 0x00007FFBB15CA6EC (nvwgf2umx) NVAPI_Thunk0x00007FFBB0D09FE2 (nvwgf2umx) OpenAd... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal