Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
789586
Regression
Yes
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent()
Run attached project step by step. After update 10, events are added. Animation resets to 0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
DualOpAmp
May 06, 2017 03:48
I'm on Unity 5.5.1, and I've still found this bug.