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Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro:1. Add a new 3D cube as a GameObject2. Move it to the assets to make it a prefab3. Now press undo (cmd + z) till it i... Read more
Debugger continues instead of stepping over line.
Steps to reproduce:1. Open project "case_790439-DebugBug Edited"2. Open "BugScene" scene3. Open BugCode.cs with Visual Studio 20154.... Read more
[UNET] NetworkServer.Spawn disconnection when using network latency simu...
[UNET] NetworkServer.Spawn disconnection when using network latency simulation Steps to reproduce:1. open attached project (make sur... Read more
tex2Dlod colors turn black with RenderTexture when switching to fullscre...
Reproduction steps:1. Open user attached project, make sure OpenGLCore is on top of Graphics API list in PlayerSettings2. Build the ... Read more
[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proje... Read more
[SpriteEditor] Sprite editor hangs when opening a specific spritesheet
Steps to reproduce:1. Open the attached project 'case_790378-SpriteSlice'2. Open 'SmallObjectsSheet' with Sprite Editor3. Notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog