Search Issue Tracker

0
votes
Fixed

[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...

iOS

-

Jun 28, 2016

-

Version/s: 5.4.0b22

Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more

3
votes
Fixed

Water shaders in standard assets are broken

Assets Management

-

Jun 28, 2016

-

Version/s: 5.3.5p5

How to reproduce:1. Create a new project2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Env... Read more

0
votes
Won't Fix

SliderJoint2D Motor parameters cannot be changed via script

Physics2D

-

Jun 28, 2016

-

Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "motor.zip"2. Open "scene1" scene3. Select "platform" game object in Hierarchy4. Run the... Read more

0
votes
Duplicate

Unable to change keyboard Language when using editor

Editor - Other

-

Jun 28, 2016

-

Version/s: 5.4.0b22

To reproduce follow the steps:1. Open any project2. Try changing keyboard language in taskbar or with key shortcut3. Windows are not... Read more

0
votes
Won't Fix

[SpriteEditor] Slicing a sprite with transparency will create alpha blen...

2D

-

Jun 28, 2016

-

Version/s: 5.3.5f1

Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction steps... Read more

6
votes
Fixed

Assert thrown when importing audio asset

Audio

-

Jun 28, 2016

-

Version/s: 5.4.0b24

Steps to reproduce:1. Create a new project2. Import attached mp3 file3. Notice that console outputs "p == previewData.m_PreviewData.... Read more

0
votes
By Design

Terrain colliders doesn't match procedural terrain heightmap

Terrain

-

Jun 28, 2016

-

Version/s: 5.4.0b24

Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more

0
votes
Fixed

Asset Database only handles one of multiple colliding GUIDs

Asset and Scene Management

-

Jun 28, 2016

-

Version/s: 5.3.4f1

Materials in the project have colliding GUIDs. Simplest repro: 1. From Finder/Explorer, duplicate an asset twice (together with .met... Read more

8
votes
Fixed

[iOS] Framebuffer Fetch not working with GLES3

iOS

-

Jun 28, 2016

-

Version/s: 5.3.5p5

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the application. In Xcode... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.