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[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
Water shaders in standard assets are broken
How to reproduce:1. Create a new project2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Env... Read more
SliderJoint2D Motor parameters cannot be changed via script
Steps to reproduce:1. Open attached project "motor.zip"2. Open "scene1" scene3. Select "platform" game object in Hierarchy4. Run the... Read more
Unable to change keyboard Language when using editor
To reproduce follow the steps:1. Open any project2. Try changing keyboard language in taskbar or with key shortcut3. Windows are not... Read more
[SpriteEditor] Slicing a sprite with transparency will create alpha blen...
Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction steps... Read more
Assert thrown when importing audio asset
Steps to reproduce:1. Create a new project2. Import attached mp3 file3. Notice that console outputs "p == previewData.m_PreviewData.... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more
Asset Database only handles one of multiple colliding GUIDs
Materials in the project have colliding GUIDs. Simplest repro: 1. From Finder/Explorer, duplicate an asset twice (together with .met... Read more
[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the application. In Xcode... Read more
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Latest issues
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