Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b15
Issue ID
652787
Regression
No
[Color Space] Switching Color Space explicitly alters color values (first time only)
Steps to reproduce:
1. Create a new unity project
2. Add a plane to the scene (GameObject -> 3D Object -> Plane)
3. Create new material (Assets -> Create -> Material)
4. Set the material color to simple gray (R 128, G 128, B 128)
5. Attach the material to the plane
6. Make sure 'Color Space' property is set to 'Gamma'
7. Change the 'Color Space' to 'Linear'
8. Notice how material color is set to brighter gray (R 188, G 188, B 188)
9. Set the 'Color Space' to 'Gamma' again
10. Notice the color goes back to 128, 128, 128
11. Set the 'Color Space' to 'Linear' again
12. Notice how this time material color stays the same (128, 128, 128)
Note: If you change the color of the material after the first switch to linear and then go back to gamma space, it will stay at the value that was set manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Add comment