Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0b14
Issue ID
653084
Regression
No
[Editor] In WebGL player's settings, 'Default Screen Width' changes when changing 'WebGL Memory Size' until it loses focus
To reproduce this issue:
1. Open a new project
2. Go to Player's settings ( Edit->Project settings->Player )
3. Select WebGL label
4. Select Publishing Settings
5. Change 'WebGL Memory Size'
6. Select Resolution and Presentation
7. Notice 'Default Screen Width' having same value as 'WebGL Memory Size' until it loses focus
Captured here : http://screencast.com/t/ViN3s5jb
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment