Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0b14
Issue ID
653084
Regression
No
[Editor] In WebGL player's settings, 'Default Screen Width' changes when changing 'WebGL Memory Size' until it loses focus
To reproduce this issue:
1. Open a new project
2. Go to Player's settings ( Edit->Project settings->Player )
3. Select WebGL label
4. Select Publishing Settings
5. Change 'WebGL Memory Size'
6. Select Resolution and Presentation
7. Notice 'Default Screen Width' having same value as 'WebGL Memory Size' until it loses focus
Captured here : http://screencast.com/t/ViN3s5jb
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment