Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0b14
Issue ID
653084
Regression
No
[Editor] In WebGL player's settings, 'Default Screen Width' changes when changing 'WebGL Memory Size' until it loses focus
To reproduce this issue:
1. Open a new project
2. Go to Player's settings ( Edit->Project settings->Player )
3. Select WebGL label
4. Select Publishing Settings
5. Change 'WebGL Memory Size'
6. Select Resolution and Presentation
7. Notice 'Default Screen Width' having same value as 'WebGL Memory Size' until it loses focus
Captured here : http://screencast.com/t/ViN3s5jb
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment