Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b15
Issue ID
652856
Regression
Yes
[DllImport] When import Dll file via Unity package import, a duplicate DLL is created
To reproduce this issue:
1. Open the attached project
2. It has Events.dll
3. Import 'UpdatedEventsDLLPackage'
4. Notice Events 1.dll is imported
This is not ideal, as Unity Asset Store publishers depend on this overwriting behaviour in order to properly update their asset store packages
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
andymads
Oct 20, 2015 11:59
Not fixed in 5.2.1p4
It's not just dlls. Had this a few times recently with various files.
And just had it when importing the Facebook Unity SDK 7.2.0 over 7.10 - loads of files in the iOS frameworks got duplicated.
christougher
Aug 29, 2015 15:29
Totally not fixed. :/
It' s a pain when an asset is updated and two dll's are present (original.dll and original 1.dll). Then I have to delete it and the library so the library can rebuild and I lose an hour or more! Still happening in 5.1.2