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Fixed in 5.0.X



Found in


Issue ID




[DllImport] When import Dll file via Unity package import, a duplicate DLL is created

Asset Import


To reproduce this issue:

1. Open the attached project
2. It has Events.dll
3. Import 'UpdatedEventsDLLPackage'
4. Notice Events 1.dll is imported

This is not ideal, as Unity Asset Store publishers depend on this overwriting behaviour in order to properly update their asset store packages

Comments (2)

  1. andymads

    Oct 20, 2015 11:59

    Not fixed in 5.2.1p4

    It's not just dlls. Had this a few times recently with various files.

    And just had it when importing the Facebook Unity SDK 7.2.0 over 7.10 - loads of files in the iOS frameworks got duplicated.

  2. christougher

    Aug 29, 2015 15:29

    Totally not fixed. :/

    It' s a pain when an asset is updated and two dll's are present (original.dll and original 1.dll). Then I have to delete it and the library so the library can rebuild and I lose an hour or more! Still happening in 5.1.2

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