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[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is...
Steps to reproduce: 1) Download attached project 'TestFrameDebugger.zip' and open in Unity.2) Open scene 'test'.3) In Hierarchy tab,... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
[WebGL] GUI.DrawTexture sprites distorted
Steps to reproduce:1. Open attached project "case_813857-WebGL.zip"2. Open "banner" scene.3. Press play.4. Select language if prompt... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
Image Wrap Mode > Repeat disappears in Scene/Game views after Ctr+A
Steps to reproduce: 1) Download attached project 'Texture Repeat Bug.zip' and open in Unity.2) Open 'Test' scene.3) Check how textur... Read more
Passing floating point numbers to SelectionGrid Rect makes button blurry
1. Open my attached project(813810 repro)2. Play Main Level sceneNotice GridReal button is a little bit blurry. This happens because... Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce:1. open users attached project2. play scene 'ExampleScene'- Several messages logged into console Expected: follow... Read more
[DX11] GPU Skinning + Tessellation shaders crash AMD drivers
If the last thing rendered before GPU skinning starts was using tessellation shaders, then the actual GPU skinning crashes AMD drive... Read more
ParticleSystem appears in a different place than it should be
Steps to reproduce: 1) Download attached project 'ParticleChanges.zip' and open in Unity.2) Open scene 'TestScene'.3) Press Play. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject