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Uri.MakeRelativeUri doesn't work as expected
Steps to reproduce: 1) Download attached project 'UnityUriBug.zip' and open in Unity.2) In toolbar click on Tools >> 'UriTest'... Read more
[SinglePassStereo | ImageEffects] Global fog flips transparent objects
1) Open BugReport scene or BugReport_NotTerrain scene.2) Make sure your SteamVR devices have been inited.3) Play the scene.4) Bend y... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more
[LOD] LODGroup.ForceLOD loses forced control of LOD level after clicking...
Steps to reproduce: 1) Download attached project 'LODGroupTest.zip' and open in Unty.2) Open scene 'LODGroupTest' and press Play.3) ... Read more
MeshRenderer.additionalVertexStreams discards data if set in Awake
Steps to reproduce: 1) Download attached project 'VertexDataTest.zip' and open in Unity.2) Open scene 'AOTest' and press Play.Note: ... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. Op... Read more
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps:1. Open the attached project2. Open the available scene3. Observe the objects in the scene Result: The object wit... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
Materials gets dark when model (with scale factor bigger than 1) is adde...
To reproduce:1. Open attached project2. Open scene3. Drag cube 1 prefab to scene4. Notice that materials on other cubes becomes dark... Read more
[Android][iOS][UI] Only one light affects UI at one time
Reproduction steps----------------------1) Open user's project (UI sample project from the asset store)2) Build and run scene 'Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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