Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.1p2
Issue ID
659858
Regression
Yes
[iOS][AirPlay] Airplay stream view is corrupt when outputting to multiple Displays
To Reproduce:
1. Deploy the attached project and enable AirPLay mirroring on device.
2. The app should render the ControlCamera buffer on device which should show 'Control View' on the device and Main Camera buffer with 'Main View' on the target.
3. Notice that first after connecting, the stream rotates to landscape and the right side of the stream is missing(black), if the device is rotated the black stripe disappear, but the view on the AirPlay target device is corrupt, only part of the text is rendered when the iOS device is in Portrait, when device is rotated to Landscape the entire label is shown, but the view is cropped/shifted (changing device orientation affects the gameView but the stream itself is not rotated (secondary external displays should be independent from the device orientation?).
4. On 4.3.4, it seems to work as expected:
-MainCamera is displayed in landscape orientation and changing device orientation has no effect on the stream.
-there are some issues with orientation & stretching, but they are probably unrelated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment