Search Issue Tracker
Crash in s_SkinVertices4Bones_Tangents_NEON_loop when reloading mesh
How to reproduce: 1. Open attached project 2. Build to iOS and run - There should be two characters displayed in the app - After ... Read more
[HLSLcc] InterlockedAdd on RWByteAddressBuffer crashes the compiler
Doint an InterlockedAdd on a RWByteAddressBuffer results in shader compilation bugs: "Compute Shader compiler: internal error compi... Read more
[Mesh] Normals changes when mesh is imported and rendered in Unity
Reproduction steps 1. Open attached project. 2. Open and play "scenes > main" scene. 3. Notice the black eyelids on the "leprechaun"... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro: --open attached project (see ... Read more
[Edge] Infinity is displayed as 0.
Steps to reproduce. 1. Build and run attached project. 2. Open it in MS Edge. 3. Click on button "Normal Infinity.". 4. On the left ... Read more
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce: 1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL. 2. Set FPS to 15 (Input field in uppe... Read more
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the console two values are printed: one is the i... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Select the Input Field 4. Press CMD + Left Arrow 5. Ty... Read more
Links to target support installers in Build Settings are incorrect
Links to target support installers in Build Settings are incorrect How we can reproduce it using the example you attached 1. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL