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When exporting a scene, the associated cginc files with the shader would...
Steps to reproduce: 1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity.2) In project tab, se... Read more
UnityEngine.Object.Equals incorrectly handles comparisons to a non-Unity...
[This happens when the first object is assigned to null] Steps to reproduce the issue:1. Open attached project.2. Open scene named "... Read more
[iOS] LogCallback has a type of LogType.Error on unhandled exception
Steps to reproduce: 1. Open attached project2. Build the 'test' scene for iOS3. Open Xcode project and add a breakpoint in Test2::Lo... Read more
Camera ignores rect if SetTargetBuffers is used
To reproduce:1. Open attached project2. In SetTargetBuffersTest, comment out line 107 (targetTexture) & uncomment line 108 (SetT... Read more
[Xbox One] Unable to make a Package Build
Unable to make a Package Build Read more
Null character anywhere in middle of InputField causes exception in Inpu...
1. Open & play user attached project Repro scene.Notice ArgumentOutOfRangeException coming up. This happens because in input.Mov... Read more
[Android] View is briefly corrupted after rotating device if main thread...
Reproduction steps-------------------------1) Open user's project2) Build and run3) Rotate from portrait to landscape--- For a brief... Read more
[tvOS] App remains paused when a played video is closed with menu button
To Reproduce: 1. Build and run the attached app on iOS.2. Click on any of the play video buttons.3. Click the 'Menu' button.4. Obser... Read more
[iOS] Video Player doesen't work with iOS Simulator
To Reproduce: 1. Build and run the attached project for iOS simulator (tested on iPhone SE).2. Click on any of the play video button... Read more
[Win][Regression][5.5] Shadowy artifact appears on Terrain upon SpeedTre...
Steps to repro: 1. Open Unity 5.5.0 on Windows;2. Extract attached package and open 'test' scene;3. In the Hierarchy double click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject