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When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
Custom shader doesn't render shadows in Unity 5.5
How to reproduce: 1. Open attached project "844557 Lights and Shadows.zip" 2. Open "4_spots" scene 3. Look at the Scene View Expec... Read more
Unity fails to load internal dll due to it being on an Unknown architecture
Open Unity 5.5.0b10 with any project (even empty one) and the following two error messages show up in the console: Failed to determ... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
Debugging richtext to console with linebreaks causes issues
Steps to reproduce : - import the project attached - play the scene and notice the third line will show "<color=red>..." - clicking... Read more
[WebGL] UnityWebRequest with DownloadHandlerScript crashes build:"Uncaug...
Steps to reproduce: 1. Open the attached project 2. Build and Run the Crash scene for WebGL platform 3. Observe the crash Reproduce... Read more
EditorApplication.ExecuteMenuItem() fails with any Item from the "Edit" ...
Reproduction steps: 1. Open the attached project 2. Go to assets->duplicate Result: "ExecuteMenuItem failed because there is no men... Read more
File named "aux.cs" uploaded to Collaborate from macOS, freezes Unity wh...
To reproduce: 1. Create new project on macOS 2. Create C# script named 'aux.cs' 3. Upload project to collab 4. Download project on W... Read more
Processes with Layout Rebuild or Graphic Rebuild shows under unrelated C...
Reproduction steps: 1. Open the attached project. 2. Open profiler. 3. Enable Deep Profile. 4. Play the scene. 5. Click the Space bu... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material