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EditorGUILayout.PropertyField does not open Arrays that are of different...
How to reproduce: 1. Open the Users attached "BugPropertyField.zip" project 2. In the Project window go Assets -> Scenes -> Resource... Read more
TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Game View Expected result: You can see the underlay com... Read more
[UI] MinMaxSlider disappears when enable/disable "Whole Numbers" checkbo...
On enabling/disabling the "Whole Numbers" checkbox for UI Slider MinMaxSlider gets disappears Refer to the attached video Steps to ... Read more
[DX12] System Used Memory rapidly increases when Hybrid Renderer V2 is used
How to reproduce: 1. Open the user's attached project "HybridHDRPSamples.zip" 2. From the Project tab, open Assets/CommonAssets/Base... Read more
Changing Windows text size will cause grey bars to appear around the gam...
How to reproduce: 1. Create a new Unity project 2. Make sure Game View is visible 3. Change the Windows text size to 125% (right-cli... Read more
SpriteShapeController throws argument exception when disabling Edit Spli...
How to reproduce: 1. Open the attached project 2. Open bugscene 3. Select SpriteShape in the Scene Hierarchy 4. Click Edit Spline in... Read more
Nested asset name will not update in Project View if renamed from a script
How to reproduce: 1. Open the attached project 2. Select TestAsset in the Project View 3. In the Inspector type in a new name at Nes... Read more
Unable to remove Empty Category in Sprite Editor after changing Sprite L...
How to reproduce: 1. Open the attached project "Example_Rig_Bug.zip" 2. From the Project window, select Assets/Example_Rig_Bug.psb 3... Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce: 1. Download and open the project "text_preset.zip" 2. Check if the default Text Preset is set to "PixelFont" (Ed... Read more
Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Click Play 4. Click Step Down multiple times Expected result:... Read more
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