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votes
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[OSX] Menu item becomes inactive if custom window is closed before progr...

MacOS

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Dec 06, 2018

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Version:

When a window is created from custom menu item, and a progress bar is generated through that window, if the user closes the window b... Read more

3
votes
Fixed

[Improved Prefabs] After building a Player opening Prefab Mode fails wit...

Scene Management

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Dec 05, 2018

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Version: 2018.3.0b12

Steps: 1. Open the project in 2018.3 b12 2. Double click on each prefab in the Prefabs folder to confirm they all work 3. Close the ... Read more

0
votes
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Reimporting FBX without Animations causes the Mesh to move to another po...

Asset Importers

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Dec 05, 2018

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Version: 2018.2.12f1

To reproduce: 1. Download attached project "2018.2.12f1.zip" and open in Unity 2. Download "UnityPivotbox.fbx" and drag it to the P... Read more

0
votes
Fixed

[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...

Shuriken

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Dec 05, 2018

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Version: 2018.3.0b12

Steps to reproduce: 1. Switch to the android platfrom 2. Open ParticleTest.unity 3. Select the particle system 4. Play the system E... Read more

0
votes
Active

[PLM] Editor throws errors when entering UV Overlap scene debug view

Global Illumination

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Dec 05, 2018

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Version:

Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene 2. Navigate to the Lighting Settings window and b... Read more

2
votes
Active

[Lighting]Errors in console on changing editor visualization mode to rea...

Shadows/Lights

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Dec 05, 2018

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Version: 2018.3.0f1

Steps To Reproduce: 1. Create a new project. 2. Hierarchy > Effects > Particle System. 3. Window > Rendering > Lighting Settings 4.... Read more

0
votes
Active

[Vulkan] Quad with Displacement Pixel Map flickering if Directional Ligh...

Mobile

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Dec 05, 2018

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Version: 2018.3.0b12

1. Open attached project 2. Open "FlickeringQuad" scene 3. Enter playmode and observe the flickering (also reproducible in Standalon... Read more

0
votes
Active

Carving Navmesh can break AI path and there is no way to detect that

AI

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Dec 05, 2018

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Version: 2018.2.5f1

Steps to reproduce: 1. Download and open the attached project 2. Open Scene "test1.unity" 3. Enter Playmode Expected result: when p... Read more

0
votes
Active

Linux Standalone Player not receiving touch events

Linux

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Dec 05, 2018

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Version: 2017.4.16f1

-e: see title --works in 2017.4.2 --stops working with 2017.4.3 (SDL upgrade) -repro: --open attached project --build and run for l... Read more

0
votes
Active

[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...

Graphics - General

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Dec 05, 2018

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Version: 2018.3.0f1

Repro steps: 1. Open attached project 2. Build and Run on MacStandalone 3. Play Actual: Some graphical corruption/stripes move thro... Read more

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