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Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. See that the "CARRYABLE" GameObject is assigned to Constra... Read more
Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...
Reproduction steps: 1. Open the attached ‘8224' project 2. Go to the ‘Window → General → Test Runner’ 3. Click on the ‘Run All’ butt... Read more
[Linux] MacOS build fails for every architecture when the project contai...
How to reproduce: # Create a new project # Extract the attached “StreamingAssets.zip“ file # Add the extracted folder to the projec... Read more
Property drawers do not always update height correctly when expanded via...
How to reproduce: 1. Open the attached “SerializedPropertyTest” project 2. Select the “TestList” asset 3. Expand the “Value” foldout... Read more
Label with Dynamic Color is not getting Playmode tint in the UI Builder ...
How to reproduce: 1. Open the user attached project 2. Go to the Unity > Preferences > Colors 3. Change the Playmode tint color t... Read more
Error "Could not create asset from Packages/com.unity.postprocessing/Pos...
How to reproduce: 1. Create a new Unity project 2. Go to Window > Package Manager 3. In Package Manager select the "+↓" button ... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps: 1. Open the attached “GizmoScaling“ project 2. Open the “SampleScene” scene 3. Make sure “Render Pipeline Ass... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes: - 3 fixes, which potentially can fix this issue... Read more
Burst does not recompile Scripts when they have been compiled once before
Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3... Read more
Folder name is truncated when dot is used in the name
How to reproduce: 1. Create a new project 2. Open the Project window (Window->General->Project) 3. Create a new Folder with "a 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
- [Android] URP Project crashes when built on a device with PowerVR Rogue GE8320 GPU