Search Issue Tracker
[VFX] Creating a long Group Node name breaks nodes boarders
*Steps to reproduce:* 1. Create a new Unity unity project 2. Create a VFX Graph Asset 3. Open VFX Graph 4. Create a Group Node ... Read more
An extra not needed scrollbar becomes visible in the preset "Inspector" ...
*Steps to reproduce:* # Create a project # Go to "Edit" -> "Project Settings" # Select the "Tag and Layers" # Click the "Pre... Read more
Excessive CPU usage happens when a Mesh Collider is attached to imported...
How to reproduce: 1. Open the attached “IN-105787” project 2. Open the “Test” Scene and and expand the foldout in the Hierarchy 3. E... Read more
[iOS] A GameObject becomes invisible when setting "AROcclusionManager.en...
How to reproduce: 1. Open the “AROcculusionSample.zip“ project 2. Open the “SampleScene“ 3. Build for iOS 4. Open the “Unity-iP... Read more
Layer Collision Matrix expansion causes extra scrollbar in Physics Settings
*Steps to reproduce:* # Create a project # Go to "Edit" -> "Project Settings" # Select the "Settings" item listed under the "P... Read more
Light theme icon set missing for Decal inspector
*Steps to reproduce:* 1. Create a new Unity project 2. Make sure that Editor theme is set to Light 3. In Hierarchy window add “UR... Read more
Long tag names break tag validation popup UI
*Steps to reproduce:* # Create a project # Add a cube (or any other object) in the "Hierarchy" window # Go to the "Inspector"... Read more
An "Assertion failed on expression" error is thrown when building an Ass...
How to reproduce: 1. Open the attached "IN-107113" project 2. In the project tab, open the "prefab" folder 3. Right click on the ... Read more
Real delta time is different than deltaTime and uscaledDeltaTimeFixed wh...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open Build Profiles (File > Build Profiles) 3. Build and run the “Sc... Read more
Persisted event listeners are reset when collapsing and expanding a comp...
Reproduction steps: 1. Open the attached “UnityEventsSerializationBug” project 2. In the Project window, select “Assets/TestUnityE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file