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[Android][UaaL] Custom Frame Layout causes Unity to render over native A...
Reproduction steps: 1. Download the attached project "uaal-example_CustomerPatch" 2. Open Android Studio and load the “uaal-exam... Read more
ReadPixels() uses different Y positions when built with Vulkan
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/Scenes/SampleScene.unity” Sc... Read more
[Android] WebCamTexture feed is black when using it on an older OS versi...
Reproduction steps: 1. Open the user’s attached “WebCamTextureTest” project 2. Build and run the Player (File > Build And Run) 3.... Read more
Single particles in the Particle System randomly scale out when the simu...
Reproduction steps: 1. Create a project with any template and open it 2. Import "fireParticles.unitypackage" to the project 3. Add “... Read more
Tilemap.SetTile() does not change the tiles when called from Update() in...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Press... Read more
Custom Shader Material is pink when the project is built for the WebGL p...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Obser... Read more
Achetypes window shows nothing when opened
How to reproduce: 1. Open the attached "EntitiesRepro.zip" project from Google Drive link 2. Go to Windows > Entities > Archetypes... Read more
New 3D URP Sample Scenes Project is created with an invalid dependency o...
How to reproduce: 1. Try and create a 3D URP Sample Scenes Project through HUB Expected result: The Project is created successfu... Read more
Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode wh...
How to reproduce: # Set up one monitor with a scale different than the other monitor (Display Settings > Scale) # Open the “unity-c... Read more
Context menu not culling empty submenus after Entering and Exiting Play ...
How to reproduce: 1. Create a new Project 2. Click on the Project tab 3. Right-click in the Project window 4. Navigate to Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached