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Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap...
Steps to reproduce: 1. Open the “user’s attached project” 2. Open “Window/Package Manager” through the Main Menu 3. Select the “Magi... Read more
SGICE002 error is thrown when querying entities with SystemAPI.Query
How to reproduce: 1. Open the “IN-99674_repro“ project 2. Observe the Console Expected result: SGICE002 error is not thrown A... Read more
Image is distorted when VisualElement is scaled and Scale Mode set to sc...
Steps to reproduce: 1. Open the attached “Tanks2.zip” project 2. Open the “_Complete-Game” scene 3. In the Hierarchy Window, find... Read more
Euler angles return different values during Animation Event when using P...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Editor is frozen on "Reloading Domain" when entering Play Mode for the s...
Steps to reproduce: 1. Open the “TestSocketPoll.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Exit Play Mode 5. ... Read more
Empty GameObjects are created without Skinned Mesh Renderers when using ...
How to reproduce: 1. Open the project “IN-99335_Deoptimize” 2. Enter Play Mode 3. Observe the Hierarchy → “Character_Gun_Deopti... Read more
[Linux] Shortcuts that use Shift modifier and Numbers Row are not trigge...
*Steps to reproduce:* # Open the attached project # Open the New Shader Graph asset # Focus Graph window and press the Shift+... Read more
Snapshots don't work for exposed parameters after using SetFloat
*Steps to reproduce:* # Download and open the attached project 'Audio Mixer SetFloat Snapshot.zip' # Open the audio mixer # Op... Read more
TMP's Input Field caret disappears when its width is set to 1
Reproduction steps: 1. Open the attached "test_1636964" project 2. Open the "Assets/Test.unity" Scene 3. Enter the Play Mode 4. ... Read more
[ShaderGraph] Wrong setting path in tooltip for exceeded variant limit
*Steps to reproduce:* # Import "Production Reader Shaders" sample from shadergraph package in the Package Manager window # Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"