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Constraining a Prefab instance transform under the Rig Builder prevents ...

Package: Animation Rigging - Bugs

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Jun 28, 2022

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Version/s: 0.3.2-preview

How to reproduce: 1. Open the user's attached project "My project.zip" 2. See that the "CARRYABLE" GameObject is assigned to Constra... Read more

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Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...

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Jun 28, 2022

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Version/s: 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps: 1. Open the attached ‘8224' project 2. Go to the ‘Window → General → Test Runner’ 3. Click on the ‘Run All’ butt... Read more

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[Linux] MacOS build fails for every architecture when the project contai...

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Jun 28, 2022

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Version/s: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17

How to reproduce: # Create a new project # Extract the attached “StreamingAssets.zip“ file # Add the extracted folder to the projec... Read more

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Property drawers do not always update height correctly when expanded via...

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Jun 28, 2022

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Version/s: 2020.3.36f1, 2021.2.14f1

How to reproduce: 1. Open the attached “SerializedPropertyTest” project 2. Select the “TestList” asset 3. Expand the “Value” foldout... Read more

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Label with Dynamic Color is not getting Playmode tint in the UI Builder ...

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Jun 28, 2022

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Version/s: 2021.2.0a1, 2021.3.0f1, 2022.1.0b13, 2022.2.0a8

How to reproduce: 1. Open the user attached project 2. Go to the Unity > Preferences > Colors 3. Change the Playmode tint color t... Read more

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Error "Could not create asset from Packages/com.unity.postprocessing/Pos...

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Jun 28, 2022

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Version/s: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a2

How to reproduce:  1. Create a new Unity project 2. Go to Window > Package Manager 3. In Package Manager select the "+↓" button ... Read more

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In Progress

[URP] Gizmos position and scale incorrectly when changing camera rect

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Jun 27, 2022

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Version/s: 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2022.2.0a18, 2023.1.0a1, 2023.1.0a2

Reproduction steps: 1. Open the attached “GizmoScaling“ project 2. Open the “SampleScene” scene 3. Make sure “Render Pipeline Ass... Read more

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Android Player crashing in FMOD when targetting SDK Level 31

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Jun 27, 2022

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Version/s: 2020.3.33f1

There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes: - 3 fixes, which potentially can fix this issue... Read more

1
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Fixed

Burst does not recompile Scripts when they have been compiled once before

Package: Burst

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Jun 27, 2022

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Version/s: 1.6.6, 1.7.3, 1.8.0-pre.1

Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3... Read more

0
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Active

Folder name is truncated when dot is used in the name

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Jun 27, 2022

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Version/s: 2022.1.5f1, 2022.2.0a18

How to reproduce: 1. Create a new project 2. Open the Project window (Window->General->Project) 3. Create a new Folder with "a 1.... Read more

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