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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.61f1
6000.0.48f1
6000.1.1f1
6000.2.0a10
Issue ID
UUM-104605
Regression
No
Empty GameObjects are created without Skinned Mesh Renderers when using AnimatorUtility.DeoptimizeHierarchy() on FBX files with same-named GameObjects
How to reproduce:
1. Open the project “IN-99335_Deoptimize”
2. Enter Play Mode
3. Observe the Hierarchy → “Character_Gun_DeoptimizedClone”
Expected result: Should not contain extra “Body” and “Head” nodes without SkinnedMeshRenderer
Actual result: Contains “Body” and “Head”, both without SkinnedMeshRenderer
Reproducible with: 2022.2.0a5, 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10
Could not test with: 2022.2.0a2 (Visual Studio Editor “ScriptCompilerOptions” errors)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* AnimatorUtility.DeoptimizeTransformHierarchy() is being called by the Deoptimizer.cs script
* If any Package issues appear, you can remove all packages
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