Search Issue Tracker

Active

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Votes

0

Found in

2022.3.61f1

6000.0.48f1

6000.1.1f1

6000.2.0a10

Issue ID

UUM-104605

Regression

No

Empty GameObjects are created without Skinned Mesh Renderers when using AnimatorUtility.DeoptimizeHierarchy() on FBX files with same-named GameObjects

-

How to reproduce:

1. Open the project “IN-99335_Deoptimize”
2. Enter Play Mode
3. Observe the Hierarchy → “Character_Gun_DeoptimizedClone”

Expected result: Should not contain extra “Body” and “Head” nodes without SkinnedMeshRenderer
Actual result: Contains “Body” and “Head”, both without SkinnedMeshRenderer

Reproducible with: 2022.2.0a5, 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10
Could not test with: 2022.2.0a2 (Visual Studio Editor “ScriptCompilerOptions” errors)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:

* AnimatorUtility.DeoptimizeTransformHierarchy() is being called by the Deoptimizer.cs script
* If any Package issues appear, you can remove all packages

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.