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[Sprite Editor] Bone name overlap with a dropdown icon when "Vertex Weig...
Bone name overlaps with a dropdown icon when "Vertex Weight" checkbox enable under "Weight Slider" panel and name of bone is selecte... Read more
Sprite Influence tab bones cannot be reordered.
*Steps to reproduce:* 1. Select any skinned sprite that has multiple bone influences per sprite. 2. Open Skining Editor and se... Read more
Hierarchy of Bones changes aren't applied in Skin Editor
How to reproduce: 1. Open the project 'case_1325600-LittleSimWorldInterview' 2. Select 'BodyShape' Sprite from Sprite Folder 3. Clic... Read more
[2D] Null reference on selecting sprite sub component when Geometry and ...
When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more
[UIR] Exception thrown on applying changes of "Sprite Import Settings" i...
When Editor in the Play Mode along with Sprite Editor window is opened, Switching Skinning Editor mode to Sprite Editor and apply ch... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
Project with 2D Animation package throws 'ArgumentException' when creati...
To reproduce: 1. Open attached project ("case_1222158-Sample.zip") 2. From menu bar select Assets > Create > UIElements > UXML Templ... Read more
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty ...
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone Repro steps: 1. Open sample... Read more
Crash on ScriptingInvocation::Invoke<bool> when packages are uninstalled...
Reproduction steps: 1. Open user's attached project "2DAnim_20_1_0a25_BurstCollectionsTest" 2. From the Project window, select "Fei_... Read more
[SpriteResolver] Category field is set to "No Category" after pressing t...
Reproduction steps: # Open the “SpriteResolverBug” project # Open “SampleScene” scene # Select the “Main Camera” GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used