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Won't Fix



Found in [Package]


Issue ID




Hierarchy of Bones changes aren't applied in Skin Editor

Package: 2D Animation


How to reproduce:
1. Open the project 'case_1325600-LittleSimWorldInterview'
2. Select 'BodyShape' Sprite from Sprite Folder
3. Click 'Sprite Editor' from the Inspector window
4. Change the Sprite Editor to the Skinning Editor
5. Select the second body sprite
6. Toggle on the Visibility
7. Drag 'Bone_2' and put it between 'Bone_1' and 'Bone_2' in the hierarchy
8. Click Apply

Expected result: "bone_2" hierarchy should stay the same after pressing Apply
Actual result: "bone_2" hierarchy is reverted back to its original position in the hierarchy after pressing Apply

Reproducible with: 2019.4.24f1 (3.2.6), 2020.3.4f1 (5.0.4), 2021.1.3f1 (6.0.1), 2021.2.0a12 (5.0.4)
Could not test with: 2018.4 (doesn't have the package)

• Video attached on how to reproduce

  1. Resolution Note:

    The visibility tab shows the bone hierarchy as a whole, and moving the bones should only be done to change the parent/child connection, rather than changing the sibling index.
    The Bone Influence panel is the correct tool to use when you want to update the bone order of an individual sprite.

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