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[UIR] Graphview text contains artifacts when the graph is zoomed out
How to reproduce:1. Open the user's attached "GraphView" project2. Open the "Simple Graph" window (GraphView->SimpleGraph)3. In t... Read more
Value set to serialized fields in OnValidate() method doesn't get displa...
Reproduction steps:1. Open user's project "Prefab test.zip"2. Select "Master Variant" Prefab in Assets/Prefabs3. Enter Prefab editin... Read more
Mouse cursor flickering when hovering over editor window edges on Window...
Reproduction steps:1. Create a new project2. Select View Tool in the top toolbar (Hand icon)3. Hover mouse cursor over editor Scene ... Read more
[Android][IL2CPP] UnityLinker.exe fails to build a project when it conta...
How to reproduce it:1. Open the user's attached project "WanderingStar.zip"2. Build and Run it on Android3. Observe the Console wind... Read more
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work w...
1. Open a project and make sure the graphics API is set to DX122. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the... Read more
Crash on Rigidbody_Get_Custom_PropMass when ArticulationBody collides wi...
How to reproduce:1. Open the attached project from "case1331099.zip"2. Open Scene "Main"3. Enter Play Mode4. Select object "LeftHand... Read more
[UIR] Dynamic Atlas doesn't get refreshed when importing from a cache se...
Textures currently stored in a dynamic atlas do not get updated when they are reimported from the cache server. Steps to reproduce:1... Read more
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled3. Follow the i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build