Search Issue Tracker
[Android] Crash on startup when Depth Stencil Format is set to S8_UINT
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “BugRepro“ scene3. Build and Run for Android Expected result: No cra... Read more
Incorrectly baking lighting when consecutively loading multiple scenes w...
Steps to reproduce:1. Open the “IN-107577” project2. Open the “OutdoorsScene” scene3. Select “BakeLights” from the “REPRO” menu item... Read more
Poor visibility of Save button in "Light" Editor theme
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
A TextMeshPro TextField is switched to an un-relevent font when adding a...
How to reproduce:1. Open the “6_0_Test.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: Both TextField... Read more
Script Component Header has a space in the Inspector window when adding ...
Steps to reproduce:1. Create a new Unity project using the Universal 3D template2. Create a Cube GameObject (GameObject > 3D Obje... Read more
2DLight component only renders when ShadowCaster2D components are within...
Reproduction steps:1. Open the attached “IN-103215.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Build ... Read more
Shader Graph Tab Lacks Right Margin for Long Titles
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader ... Read more
Volume Profile effects are still showing and active in Game View when th...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click on the Game View so it's always showing Select ... Read more
Light theme icon is missing for Volume Component in the Inspector window
Steps to reproduce:1. Create new Unity project using URP Template2. Make sure the Editor is set to light theme3. Select “Global Volu... Read more
Sprite Importer Checkbox Label Truncated in UI (2D Template)
Steps to reproduce: Create a new project with a 2D Template Open the Sprite Importer ( Window > Text > Sprite Importer) In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS