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Fixed
Fixed in 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.0.53f1
6000.1.12f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111415
Regression
Yes
Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Click on the Game View so it's always showing
- Select the "Assets/Settings/SampleSceneProfile.asset" Volume Profile in the Project Browser
- Change Vignette Intensity to 1
- Click the burger icon button in the top right of the Volume Profile in the Inspector window
- Select "Reset"
- Observe the Game View
Actual results: The Volume settings are reset but Vignette is still active and showing in the Game View
Expected results: The Volume settings are reset and Vignette is no longer showing in the Game View
Reproducible with versions: 2023.3.0a2, 6000.0.53f1, 6000.1.12f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with versions: 2022.3.64f1, 2023.2.0a23, 2023.2.21f1
Tested on (OS): Ubuntu 24.04, macOS Silicon Sequoia 15.5
Notes:
- Dragging mouse cursor over the Game View makes the Volume effects disappear after resetting
- Adding new Overrides also makes the Volume effects disappear after resetting
- Resetting individual Override/effect makes the effect disappear from the Game View instantly, but resetting the whole Volume Profile does not
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