Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.4f1, 6000.3.0b2
Votes
0
Found in
2022.3.64f1
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-111381
Regression
No
Script Component Header has a space in the Inspector window when adding script for State Machine
Steps to reproduce:
1. Create a new Unity project using the Universal 3D template
2. Create a Cube GameObject (GameObject > 3D Object > Cube)
3. Open the Animation window (Window > Animation > Animation)
4. Create a new animation
5. Open the Animator window (Window > Animation > Animator)
6. Create Sub-State Machine
7. In the Inspector window add Script component (“Add Behaviour”)
8. Observe the Script Component Header
Actual results: there is a space between script header and Inspector window
Expected results: no space between the header and Inspector window (example: Mesh Renderer, Box Collider in the Inspector)
Reproducible with versions: 2022.3.64f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Tested on (OS): macOS Silicon, Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment