Search Issue Tracker

In Progress

Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.53f1

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-111385

Regression

Yes

2DLight component only renders when ShadowCaster2D components are within range in WebGL builds

-

Reproduction steps:
1. Open the attached “IN-103215.zip” project
2. Open the “SampleScene”
3. Build and Run for WebGL (File > Build and Run)
4. In the browser, click “0” + “t” on the keyboard
5. Observe the light on the right

Expected result: The light is still active
Actual result: The light disappears and only reappears when the capsule enters the light’s range

Reproducible with: 6000.0.27f1 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.26f1

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- Does not reproduce in the Editor or Windows Player
- In the Game view, moving with WASD keys towards the light shows how the light starts working once the capsule enters the light’s range

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.