Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.53f1
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111379
Regression
Yes
A TextMeshPro TextField is switched to an un-relevent font when adding a Bold Font Style
How to reproduce:
1. Open the “6_0_Test.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
Expected result: Both TextFields have the same font
Actual result: The second TextField has a different font
Reproducible with: 6000.0.35f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.34f1
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Notes:
- Reproducible in the Player
- Does not reproduce on a fresh project
- The affected font switches to an irrelevant font that has Font Weight assigned, there is no linking between the fonts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-107331