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Dynamically created UI.ScrollView with multiline texts are rendered in o...
1. Open user attached project.2. Play sceneNotice that multiline text in dynamically created ScrollView is rendered properly.3. Buil... Read more
TransformDirection and InverseTransformDirection operations are affected...
Reproduction steps:1.Open the "bug.zip" project2.Open the "Test" scene3.Play the scene4.Notice how TransformDirection and InverseTra... Read more
UI elements flicker with Editor on a second monitor and Game window on t...
Steps to reproduce:1) Open the attached project.2) Place the Editor window on a second monitor.3) Detach the Game tab from the Edito... Read more
The Editor crashes on "AssetImporter::GetAssetPathName" when trying to o...
Steps to reproduce the issue:Try opening the attached project. Actual result:The Editor crashes. Expected result:The Editor should n... Read more
Light probe groups don't work when loading scene as additive
Repro steps: 1. Open "Test" scene2. Build the project3. Make sure "init" scene is loaded before "Test" scene Expected: Light probes ... Read more
Animation Preview doesn't preview animation when model is dragged to pre...
How to reproduce:1. Open the attached project fbx_test2. Select "gman_sw_run" model in project view3. Select "animations" panel in i... Read more
Shader keyword is not serialized in the material file
How to reproduce:1. Open case_819900-Shaders.zip2. Open scene "1"3. Drag and drop "ToggleTest" shader on material "Test1"4. Select "... Read more
Debugger in MonoDevelop deadlocks the Editor
Steps to reproduce the issue:1. Download and open attached project.2. Switch project target to iOS.3. Open the project in MonoDevelo... Read more
[Shuriken] ParticleSystem.time is reset when parent transform moves when...
How to reproduce: 1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it.2. Play the scene to see expected behav... Read more
Android IL2CPP has no stacktraces on some devices
Release notes state that IL2CPP is officially supported for Android, but there are no stacktraces in exceptions on some devices. The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS