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Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more
[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...
1. Open the attached project 2. Open the custom window in 'Window\TestWindow' 3. Notice that the 'unityFooterLogo' is drawn in the w... Read more
[Android] Crash on changing bundle indentifier in project settings
Steps to reproduce: 1. Create new project 2. Don't make any changes and build it for Android platform --Warning pops and tells you t... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more
Plane Distance parameter in canvas does not affect raycasting order
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "SortingTest" 3. Notice that CanvasFRONT has white image ... Read more
Building player after moving assets hangs the editor
Steps to reproduce: 1) Open the attached project. 2) Open scene 'testScene.unity'. 3) Go to /Assets/Resources/DontWant and select an... Read more
[Sprites][Materials] New created sprite with default material after savi...
Reproduction steps: 1) Create new project 2) Create a new sprite (GameObject > 2D Object > Sprite) 3) Notice that from 5.4 Unity ver... Read more
[iOS][IL2CPP] Game crashes when trying to access FieldInfo.GetValue on i...
Steps to reproduce: 1. Open attached project (getvalue_stripped.zip) 2. Switch to iOS and make sure scripting backend is set to IL2... Read more
[WebGL] build fails with apostrophe in build output path
-e: see title. works by just removing the apostrophe from the path -repro: --create new project --make a folder inside of the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines