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OnRenderImage is invoked with a null source RenderTexture, when ImageEff...
The OnRenderImage method is invoked with a null source RenderTexture once after the script is enabled. This issue is only reproducib... Read more
[CommandBuffer][5.4 regression] Temporary render texture gets unbound fr...
Steps to reproduce:1) Open the attached project.2) Open scene 'Test.unity'.3) Play the scene.- The Game view becomes black. *Note: u... Read more
[VR] 'Run In Background' doesn't work in builds With 'Virtual Reality Su...
Steps to reproduce:1. Open "case_798196 repro" project2. Open "Test" scene3. Make sure that 'Run in background' and 'VR support' is ... Read more
[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more
Duplicating multiple game objects reverses their order in the hierarchy
To reproduce:1. Create a new project2. Create three gameObjects in the hierarchy3. Copy or duplicate them.Notice that the order in w... Read more
[tvOS] Apple TV icon layers has no limit in Unity player settings
Steps to reproduce: 1. Open new Unity project2. Switch to tvOS3. Open 'Player Settings' and go to 'Icon' tab4. Click the '+' in the ... Read more
Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
[PostProcessing] OnRenderImage source is null on first call in Forward R...
In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are e... Read more
[5.4 regression][VR][2D] Sprites lose their materials when play mode is ...
Steps to reproduce:1. Open attached project and go to the scene named "DemoScene"2. See "logo" sprite in the assets folder and place... Read more
[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps:-------------------------1) Open attached project2) Build it for Android or WebGL (actually tested only on androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector