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Most Recent
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0
votes
By Design

[RigidBody] Rotation constraint freeze rotation on only one axis does no...

Physics

-

Mar 09, 2016

-

Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Move the sphere up and down at first ... Read more

0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

-

Mar 09, 2016

-

Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
Won't Fix

[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...

Window management

-

Mar 09, 2016

-

Version/s: 5.5.0a1

Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

-

Mar 09, 2016

-

Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more

0
votes
Postponed

[Context][Windows] Redocking windows that are "tightly packed" crashes e...

Window management

-

Mar 09, 2016

-

Version/s: 5.5.0a1

Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: ... Read more

0
votes
Not Reproducible

[Material] Material reflection data isn't cleared when lightmap is cleared

Graphics - General

-

Mar 09, 2016

-

Version/s: 5.5.0a1

Steps to repro: 1. Open attached project and scene "Scene2". 2. Observe reflective cubes 3. go to window > Lighting > Clear Baked D... Read more

0
votes
Fixed

[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...

Shuriken

-

Mar 09, 2016

-

Version/s: 5.3.3p3

Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps: 1. Open ParticleBug scene from a... Read more

2
votes
Won't Fix

Garbage Collection fails to free up necessary memory

IL2CPP

-

Mar 09, 2016

-

Version/s: 5.3.3f1

How to reproduce: 1. Open attached project 2. Build to iOS and run 3. In Xcode, switch to the Memory profiler window 4. On the devi... Read more

0
votes
Fixed

[Shape] Using mesh colors with a mesh renderer emitter throws an error i...

Shuriken

-

Mar 09, 2016

-

Version/s: 5.3.3p3

Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more

0
votes
Fixed

[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...

Mobile Rendering

-

Mar 09, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more

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