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Specular Reflections are broken on spotlights and shadows
To reproduce:1. Open attached project2. Open scene "Directional Lightmap_Test"3. Notice the spotlight and shadow on the wall - they ... Read more
Re-activation limbo when licences key is unknown in licences file
Prerequisites:Save an old licences file(unknown serial key) in Program data Unity 1. Start Unity - "fail to re-activate dialog" appe... Read more
"Script Define Symbols" value gets reverted to its previous value when l...
== *Note : This behavior is no longer reproducible in 5.6b4. Please see the subcases for instances where this bug still reproduces. ... Read more
Rotation fields become empty when revert to prefab is clicked
1. Create a new project2. Turn your default main camera into a prefab3. Enter any number to rotation X field4. Click "Revert"5. Noti... Read more
Linux: CPU usage increases over time
-e: as per title repro:1. create new project2. create new c# script and attach to main camera4. build a linux headless server with t... Read more
Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more
Input.compensateSensors doesn't work on Windows Store Apps
Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors set... Read more
Icons and fonts are not sharp on a retina display
to reproduce:1. Open Unity on a computer with a Retina displayExpected result: Everything looks properlyActual result: Icons and fon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS