Search Issue Tracker
Fixed in 4.5.X
Votes
9
Found in
4.3.0f4
Issue ID
584243
Regression
No
Linux: CPU usage increases over time
-e: as per title
repro:
1. create new project
2. create new c# script and attach to main camera
4. build a linux headless server with that scene
5. run the headless build in linux using ./FileNAME -batchmode -nographics
6. note the cpu usage in the system monitor
7. wait 24h
8. NOTICE cpu usage has risen considerably in the system monitor
checked on Ubuntu 12.04 LTS
4.3.3f1
Date CPU MEM
day 1 0 5.3
day 2 24 5.3
4.5.0a4
Date CPU MEM
day 1 0 5.2
day 2 24 5.2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
akyoto_official
Apr 30, 2014 08:28
I hope this gets fixed soon so we can run our servers without any downtime.
Mine went from 1% CPU usage on 20 FPS to 80% CPU usage after 1 week of doing nothing.