Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.2f1
Issue ID
584039
Regression
No
Input.compensateSensors doesn't work on Windows Store Apps
Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors setting to FALSE;
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Leosori
Jan 10, 2014 12:03
It does compensate screen orientation, but the result is incorrect. The resulting coordinate system is rotated 90° clockwise around the Z axis. The X axis is pointing down instead of to the right and the Y axis is pointing to the right instead of upwards.