Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.2f1
Issue ID
584087
Regression
No
The Unity stand-alone player is ignoring 'Default is Native resolution" setting
To reproduce:
1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.
2. Run the built application
Expected result: Application launches in native resolution
Actual result: Application launches in 1024 x 768 resolution
Notes: Sample project is attached (resolutionsizetest)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
hubecube_
Dec 03, 2014 16:58
I am making a Windows build.
I set Default Screen Width : 320
I set Default Screen Height: 568
Game launches in widescreen resolution regardless of the numbers I set as default.
hubecube_
Dec 03, 2014 16:58
I am making a Windows build.
I set Default Screen Width : 320
I set Default Screen Height: 568
Game launches in widescreen resolution regardless of the numbers I set as default.