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0
votes
Fixed

Drastic color shift in skybox using EXR skybox after unity 5.4.0b8

Graphics - General

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Mar 03, 2016

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Version/s: 5.5.0a1

Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more

0
votes
Fixed

Cannot change clip in animation window if selection is locked

Animation

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Mar 03, 2016

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Version/s:

Cannot change clip in animation window if selection is locked. 1. Create a game object. 2. Open Animation Window and create a new c... Read more

0
votes
Fixed

Changing clip in Animation Window does not update scene view.

Animation

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Mar 03, 2016

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Version/s:

Changing clip in Animation Window does not update scene view. 1. Open attached project. 2. Open scene "2 animation reskinning". 3. ... Read more

0
votes
Won't Fix

Tizen error: cannot install forward listener

Tizen

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Mar 03, 2016

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Version/s: 5.3.3p2

Read more

0
votes
Not Reproducible
0
votes
Fixed

Particle renderer using Mesh is not affected by Material Property Block

Shuriken

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attacked project 2. Open block_test scene. Run the game 3. There are 2 particle systems in the scene, b... Read more

2
votes
Fixed

[OS X] Game is always running in background if Standalone build was mini...

MacOS

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project 2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings -... Read more

0
votes
Fixed

Custom cursor looks corrupted or invisible on Mac and Windows Standalone...

Deployment Management

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project 2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone 3. Build and run the project ... Read more

1
votes
Won't Fix

[Inspector] Network components' help buttons links to MonoBehavior in docs

Networking

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Mar 03, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1) open any/new unity project 2) add NetworkManager component (or any other Networking component e.g. NetworkIde... Read more

0
votes
Fixed

Ray fails to hit mesh collider

Physics

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Oct 03, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "733291.zip" 2. Open scene "tt" 3. Run scene 4. In game view, enable Gizmos and click ... Read more

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