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Player crashes on exit
Player crashes on exit 1. Open project attached. 2. Build and run. 3. Close player. or 1. Run Player attached. Actual resul... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
Loading scene with SceneMode.additive cancels allowSceneActivation = fal...
To reproduce: 1. Open attached Unity project "SceneLoadingBugDemo.zip" 2. Open "Scene1" scene 3. Go into Play mode 4. Observe resul... Read more
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS...
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Open Xcode project 4.Try building for iOS device 5. Xcode build crash... Read more
Particle system collision gizmos are also shown for particles without co...
To reproduce: 1. Create new project 2. Create two particle systems, reposition one of them so they wouldn't stack on each other 3. I... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro: 1- Open scene 'Tilemap'. 2- In ... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce: 1. Open users attached project and "Scene" 2. Select the "Cube" GameObject and open Animation window 3. Select the... Read more
Particle alignment is incorrect when rendering using PreRender callback
Steps to reproduce: 1. Open user's attached project 2. Select Main Camera 3. In the Inspector enable script "Shader Replacement" 4. ... Read more
Scene view is darker after changing Color Space to "Linear" and set Allo...
How to reproduce: 1. Create new empty project 2. Set Color Space to "Linear" in Edit -> Project Settings -> Player -> Other Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned