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3
votes
By Design

[TrailRenderer] does not start from start position when attached to fast...

Camera

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Jun 08, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. open users attached project (last one he attached)2. play the scene Expected: TrailRenderer starts from green ... Read more

1
votes
Won't Fix

Setting HideFlags.DontSaveInEditor on a GameObject breaks its Update loo...

Scripting

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1. open users attached project2. scene 'Main'3. scale cube 'Buggy' in scene view Actual: values are not loggedExp... Read more

0
votes
Won't Fix

Animation/motion stutter after several hours

Animation

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Jun 08, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open the attached project and "CharacterThirdPerson" scene in it.2. Play the scene, run around and observe that... Read more

0
votes
Fixed

[iOS] PropertyInfo incorrect for objects serialised to JSON

IL2CPP

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1) Open the project attached by me.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Op... Read more

0
votes
Fixed

[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...

IL2CPP

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Jun 08, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project (gchandle_stripped.zip)2. Switch to iOS3. Build and run the game on device4. The app cr... Read more

0
votes
Fixed

[Probes] Memory Leak when using reflection probes with Graphics Jobs ena...

Progressive Lightmapper

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Jun 08, 2016

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Version/s: 5.4.0b17

1. Open the attached project 'Probes'2. Open the available scene3. Build & Run4. Check built project's memory usageNote: Memory ... Read more

2
votes
Fixed

Missing referenced script warnings on prefab-ed objects without a missin...

Scene Management

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1. open attached 'missingPrefab.zp'2. play scene 'main'3. check console Actual: missing scripts warnings printed ... Read more

1
votes
Fixed

[Android] PostProcessBuild is executed after the app is deployed and run...

Android

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Jun 08, 2016

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Version/s: 5.3.5f1

To reproduce:1) Open attached project2) Build and run on Standalone platform3) Notice that during PostProcess a dialog jumps in from... Read more

0
votes
Fixed

[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...

Shuriken

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Jun 08, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Download and import attached project.2. Open scene: test3_3D_size.3. Press play.4. In hierarchy, select "3D s... Read more

0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce:1. Open attached project2. Open "Main" scene-- Notice that this scene is empty/default3. Build this scene4. Check... Read more

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