Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b8
Issue ID
775758
Regression
No
[TextureBlending] Sharp cut edges appear at the border of two overlapping textures painted on Terrain
Steps to repro:
1. Open Unity;
2. Open attached project and 'test' scene;
3. Select 'Terrain' gameobject in the Hierarchy view;
4. Click 'Edit Textures...' -> Add Texture';
5. Choose any tiling texture (in my case 'Grass(Lawn)';
6. Add another tiling texture (in my case, 'Sand(Beach);
7. Select second added texture in 'Paint Texture' brush tool;
8. Select any brush, not having sharp edges (e.g. first left brush in the list);
9. Increase Opacity to maximum value (100);
10. Increase Target Strength level to maximum value (1);
11. Paint second texture on top of first one in the scene view (just a spot should be good);
12. Select first added texture (Grass) in 'Paint Texture' brush tool;
13. Decrease Target Strength and Opacity level (50 and 0.5 would be good);
14. Paint first texture on top of the recently painted second texture.
Actual result:
Sharp cut edges appear at the border of two overlapping textures painted on Terrain, in case if overlapping texture is the initial one with decreased opacity and target strength. Also second texture area (having greater opacity and target strength) significantly increases in size.
See attached video and actual.png for clarity.
Expected results:
- Blended overlapping textures should always have smooth borders;
- Texture with greater opacity and target strength should not increase in size when overpainting it.
Workaround is to paint blended texturs with brushes having sharp edges.
Notes:
- Reproducible in: 5.4.0b8, 5.3.3p2, 5.3.3f1;
- Reproducible on both OSX 10.11.3 and Windows 10;
- Not always reproducible for any tiled textures;
- Not reproduсible for brush having rough edges.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment