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Fixed in Unity 2018.3

Votes

6

Found in

5.3.2f1

Issue ID

775539

Regression

No

Destroying trigger colliders takes longer than without trigger

Physics

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

Reproduction steps:

1. Open the attached project
2. Open scene "scene"
3. Play
(use the GUI for the steps below)
4. Choose the amount of objects, spawn them and then destroy them
5. Notice the console output
6. Now select the flag "Create triggers?" and repeat step 4
7. Notice the editor freeze and console output

Expected result: Time destroying objects with colliders that are with and without "Is trigger" flag checked should be about the same.

Actual result: Destroying objects with trigger colliders takes significantly more time than destroying objects with simple colliders.

Test results: destroying 4000 trigger colliders takes 2100ms while destroying same amount of simple colliders takes 400ms

Reproduced on: 5.2.4f1, 5.3.3p2, 5.4.0b8

Comments (2)

  1. Df1a22687df368a376272c76a32c4703?d=mm

    Evaldas_Unity

    Oct 10, 2018 05:06

    @BUNNYPRODUCTION, Should be fixed in 2018.3 betas and up.

  2. 4f3a93c86a8afba86147f5db80571179?d=mm

    BunnyProductions

    Oct 10, 2018 00:58

    mine is still broken............................

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