Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
775739
Regression
No
[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the inspector when using constant values
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disabled.
Repro steps:
1. Open TestScene from attached project.
2. Select ParticleSystem from hierarchy.
3. Observe in the Scene view how all particles are spinning with a constant size.
4. Observe in the inspector how "Speed range" is visible and filled out, but not affecting the particle rotation.
Expected outcome: if speed range is not affecting constant values in these models, to have it removed to avoid confusion.
Notes:
- not a regression; always been this way.
- the speed range tooltip can also be improved as it's a bit tough to understand :)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment