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[build report] exception in editor on calculating size for WebGL build
-e: see title, feature looks working otherwise--no such exception thrown in 5.4.0b22 -repro:--open attached project or create new em... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
Procedural skybox produces illumination artifacts on 3D objects when amb...
Steps to reproduce:1. Open "case 805857 repro" project2. Open "example" scene3. Play in editor-- Notice brown illumination artifacts... Read more
[Windows Standalone]Application.internetReachability shows network is re...
Steps to reproduce : 1) Download attached project " Teste.zip" and open in Unity.2) Open scene main.3) Build for windows standalone.... Read more
Can't unlink project in Connect window in 5.3.5p4
I don't know how to reproduce this yet, but I got this two times already todayhope the logs will helpand please see video with descr... Read more
Wrong exception types don't fall through in generic methods, causing inv...
Given this code, .NET and IL2CPP output differs: using System;using static System.Console; class Program{public delegate void Action... Read more
[DX11] running player on fullscreen exclusive mode shows black screen fo...
How to reproduce:1. Open the attached project2. Make sure that your graphics api is DX113. DX11 Fullscreen mode should be set to exc... Read more
Unity editor crashes every time few seconds after opening the attached p...
How to reproduce: 1. Open the attached project "Crash in 5.4.0b22"2. Unity should crash immediately. If not, try to open any scene i... Read more
[WSA] UWP platform memory leak on empty project
Reproduced on 5.3.5f1, 5.3.5p5, 5.4.0b23. Not reproducible on 5.3.4f1. Repro steps:1. create an empty project.2. build to WSA Univer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class