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GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more
Collision 2D detection does not work correctly in 5.4 and newer versions
Steps to reproduce:1. Open attached project in 5.4 or 5.52. Open scene "test area"3. press play-"Dummy" gameObject starts to flip ra... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project.2. Build that project to standalone.3. Create new scene (with prepared UI)4. Make that ... Read more
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more
Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip)2. Open scene: menu3. Press play.4. Inspect console and hierarch... Read more
Active child of disabled parent crashes editor when creating new scene
How to reproduce:1. Open user attached project2. Open scene 'ISSUE'3. From hierarchy, expand 'policeCar01_Gewicht2050'Notice 'Blinke... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps:1. Create new project2. Select any float field (for example Camera's Transform position x field)3. Select the cur... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce:1. Open the attached project2. Select Humanoid in Import Rig3. Hit Apply ('configure' becomes ticked)4. Go to 'Anim... Read more
[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps:1) Open "ES2_GlossyReflectionProbes.zip" project2) Make sure that OpenGLES3 is selected (on top of Graphics APIs)... Read more
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...
To reproduce:1) Open attached project2) Make sure OpenGLES3 is enforced3) Build and run on device or on 5.5+ game window preview in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor