Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.6f1
Issue ID
828391
Regression
No
Humanoid animation is not applied to a model in animation preview window
How to reproduce:
1. Open the attached project
2. Select Humanoid in Import Rig
3. Hit Apply ('configure' becomes ticked)
4. Go to 'Animation Import' tab
5. Character will appear in the Animation Preview Window in a T-Pose and not in the animated pose.
Reproducible: 5.4.0b20, 5.4.0p4, 5.5.0b2
Not reproducible: 5.3.6p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment