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[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more
EditorSceneManager.sceneOpened event returns Scene object with some null...
How to reproduce: 1. Open the attached project "EditorSceneManager.sceneOpened event can pass garbage data.zip" 2. Open "scene1" Sce... Read more
Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the Cubes changing colour in the Game view... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce: 1. Open the user's attached project 2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to St... Read more
Hinge Joint becomes unbreakable when Break Force and Break Torque are se...
How to reproduce: 1. Open the attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view 4. Press the Play button 5. O... Read more
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce: 1. Create a new project 2. Go to Build Settings (File>Build Settings) 3. Click on the link "Learn about Unity Clou... Read more
'displayName' in package.json is ignored if the package is from GitHub
How to reproduce: 1. Create a GitHub account and go into github.com/settings/tokens 2. Press "Generate new token" and scroll down to... Read more
Crash when entering the Play mode
How to reproduce: 1. Open the attached project "Eight-Prototyping.zip" 2. Open the "BattlePrototype" Scene 3. Press the Play button ... Read more
Multiple separator lines between list items shown in Undo History window...
Steps to reproduce: 1. Create a new Unity project 2. Open Edit->Undo History 3. Generate some Undo events 4. Select the 2nd item fro... Read more
No way to get preprocessed data using Pass.CompileVariant
The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more
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