Search Issue Tracker
[5.4f2 regression] CanvasBatchIntermediateRenderer crash after certain b...
How to reproduce: 1. Open the attached project "Case 818122.zip" and the only scene in it. 2. Play the game. 3. Press the button o... Read more
Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons. If project was reopened or "Reimport" option is used, light... Read more
[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps: 1. Build the attached project to UWP or Phone SDK 8.1 2. Deploy to Lumia 1320 3. Switch "Anti aliasing multisamp... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade_xdocument... Read more
The Editor crashes when changing from a MonoScript that has OnDrawGizmos...
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Test". 3. In the "Hierarchy" window select... Read more
Newly created image doesn't align with layout.
Steps to reproduce (or just watch attached gif): 1. Open user's attached project. 2. In hierarchy menu select Canvas -> Modal Panel ... Read more
[AnimationCurve] Inspector doesn't revert Animation Curve field appearan...
Steps to reproduce: 1. Open attached project 2. Open "Curve Test Scene" 3. In hierarchy, select "Cuver Test" GO 4. Run and stop sce... Read more
[Standalone] Force Single Instance ignored when launching from a batch
1. Open "case_817995-MultipleInstances/Build" folder. 2. Try to run "MultipleInstances.exe" twice. This proves that "Prevent Multip... Read more
AudioSource returns wrong time when rotating camera
-e: see title -repro: --Open attached project --Build and run Main scene on browser --Rotate camera around --NOTICE AudioSource.t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field