Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0a4
Issue ID
731034
Regression
No
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited
Steps to repro:
1. Open the attached project
2. The project contains a prefab - Capsule,
3. Open scene 1 and add the prefab is not already added. Note that at this point it is indicated as blue
4. Now add scene2 to it in the hierarchy panel
5. Note that the prefab has lost its connection (screenshot attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment