Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0a4
Issue ID
731111
Regression
No
MonoDevelop. Attaching breakpoint for exception allows only System.* exception
-e: You can add exception catchpoint only for exceptions from System namespace
But looks like adding Editor script fixes it.
-repro:
1. Open a project.
2. Open ThrowExceptionScript in MD.
3. Add new exception catchpoint (Run -> New Exception Catchpoint)
4. Check a dropdown lost of available exceptions.
You can see that there are only System.* exceptions
No custom ones, no Unity specific exceptions.
Check Bug 731096 for information about a problem with catching exception of System.Exception type.
But apparently if you add Editor script and recompile everything, custom exceptions will be in the list.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment